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Some errors occurred, please try again later. An immersive sim in the style of the classics. The combat is disappointing, but the horrible mimics, who might be a chair or a coffee mug waiting to pounce, the gorgeous, open space station, and the freeform creative problem solving make Prey not to be confused with the game it shares little in common with a great success.
It also has one of the best intros we've played in a good while. It's let down by lacklustre combat and some annoying enemy design, but Prey is still a compelling, beautiful immersive sim.
A series of stories about a strange, deceased family, each told with different first-person formats. The interactivity is sparse—it's often a guided experience—but the stories themselves are fantastic.
Touching, sad, and brilliant; a story worth forgiving the limited interactivity to experience. Inhabit a cow and tumble end-over-end, or become a microbe, or a galaxy.
Everything lives up to its name—though it obviously doesn't include literally everything, it lets players become the tiniest molecules or entire islands, planets, and beyond.
Mixed in with this surreal playspace are audio recordings of philosopher Alan Watts. It's a slow burn, but worth the silly, life-examining trip.
You're exploring a cave, but you can't see in the dark—except with LIDAR, which paints every surface with colorful dots.
It's a unique premise that conveys space the sound design helps, too and natural beauty without rendering a single rock texture. A beautiful but short-lived expedition that left me wanting more of its best ideas.
First-person horror at its most disgusting, Outlast 2 suffers from some confusing stealth segments, but makes up for it with pure horror.
For fans of branching paths and horrible deaths, as Andy put it , point-and-click puzzles, and philosophy lectures.
Smart without being overbearing, Zero Escape: The Nonary Games continues to set the bar for its genre. A curious adventure game in which the player returns to the start of the same costume ball again and again on a quest to prevent a series of murders that take place during the evening.
The beauty and cleverness of it make up for the built-in repetitiveness. Good things come to those who wait: Bayonetta's fluid fighting style—combos, dodges, hair-based attacks—and absurd story deserved 4K and 60 fps support, and we're happy it's finally joined us.
If you dodge in the middle of a combo while holding down either punch or kick, you can resume the combo out of the dodge.
This offset speaks to the fluidity of Bayonetta's fighting style—as does the way she so smoothly transitions from dodge into attack, or from melee to guns.
A great port of what is still one of the best action games around. Bayonetta is the essential hack-'n-slash.
Stellaris' Utopia expansion overhauls politics, adds factions to your population, and introduces Tradition trees—which are how you might blot out the sun.
The add-on gives Stellaris a big push in the right direction, filling out the previously light mid-game. Big Robot, which is headed by former PC Gamer contributor Jim Rossignol, brings us a sci-fi shooter mystery that's two parts exploration—hopping and stomping around—and one part "crisp, satisfying combat," as our review states.
It's slow-paced, but smart, lean, and a step above the developer's previous game, Sir, You Are Being Hunted. A fascinating setting and fizzing gunplay make for a lean, thoughtful exploration-led shooter.
Manage a band of mercenaries, earn money to expand your operation and reach more distant contracts on the wide-open map, and fret over decisions in turn-based battles.
A throwback to '90s adventure games, but not a nostalgia-driven rehash—Thimbleweed Park builds on the genre and is great on its own merits.
It's funny, and full of smart puzzles that "rarely require the absurd leaps of logic that would have you dialling the LucasArts hint line in the '90s," as Andy put it in his review.
A quality adventure game with challenging puzzles, oddball characters, and an intriguing, mystery-laden plot. If you aren't turned off by the obtuse introduction and constant, crushing challenge, Rain World rewards with unforgettable gloom.
You just have to be smart about it. You have to learn—and then very vaguely know —how to survive. An office favorite, Nier: Automata is bizarre open-world RPG with PlatinumGames' signature speed-comboing combat—but that can seamlessly transition into twin-stick shooting whenever it wants.
The combination works, as does the mournful, weird story and all its quirks. Andromeda is a contentious game, even—or maybe especially—among PC Gamer's staff and writers: It was burdened by high expectations, and didn't succeed at everything we hoped.
But BioWare games are nearly always unmatched in certain aspects, and Andromeda is an accomplishment in scope, with some great missions and moments buried within its hours of dialogue and exploration.
Marred by inconsistency and in need of a polish pass, this vast new sci-fi frontier nonetheless rewards dedicated exploration.
Tim couldn't help but to compare Legends to Hearthstone in his review—how could he not, given the obvious parallels—and found that its deeper, less RNG-heavy systems provide a good alternative to Blizzards' hit CCG.
It lacks the same charm and vast playerbase, but delivers on the strategy. A deep, and potentially rewarding alternative to Hearthstone that suffers from underwhelming art design and desperately needs an injection of players to grow the scene.
A pure stealth game that stars a cynical, sweary goblin, the second Styx game is another lowkey release with a lot of good in it: A maximum security prison provides the stealth-action playground in this Mankind Divided DLC, and while the story isn't brilliant, the level itself is fun to puzzle out for six to seven hours.
You're playing a text adventure, but not on your PC—on a virtual computer on a virtual desk. And as you explore, strange things start happening in your virtual room.
Stories Untold is "a wonderfully creepy idea," wrote Andy, which is told in four episodes that form a "fascinating, subversive experiment in storytelling that delights in messing with your head.
An atmospheric collection of clever, surprising interactive short stories with a gorgeous retro aesthetic. Light platforming and incongruous Guitar Hero-style bass playing complement a funny, sad story about a young cat—well, a person who looks like a cat—returning home to her family and friends after dropping out of college.
And it wrestles with difficult issues in a way that made me think about my own life and relationships. A beautiful, heartfelt coming of age story that says something about life, and cracks a few jokes in the process.
Torment probably wasn't going to be outdone by any successor, but Tides of Numenera succeeds at delivering the same style of text-heavy, philosophical roleplaying in a strange new setting.
A slow start gives way to a thought-provoking adventure in a remarkable setting. A fitting follow-up to a beloved RPG.
The story can be safely ignored, but Sniper Elite 4's big sandboxes for stealth and sniping are the series' best. Nearly every complaint we had about the game that came before it has been addressed in some way, and Italy makes for a beautiful setting—at least until you watch a slow-mo x-ray shot of someone's kidney exploding.
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